Custom Tetris - Play the classic Tetris game the way you like it.Crappy Bird - Flappy Bird clone in JavaScript and Canvas2D API.Core Commiter - GitHub Game Off 2012 Entry.Color Quest - Infinite runner following a black and white pixel's quest to change into a color pixel.Coil - HTML5 canvas game where you defeat enemies by wrapping enemies in your trail.Coffee Snake - HTML5 snake game written in CoffeeScript.Codename Lumberjack - Simple flash game written using Actionscript 3.0 and Flixel.
Chromacore - 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful gameplay.CHANG€ - Intense game about the extreme life of supermarket cashiers.
Ceros Snake - A remake of the iconic 70's Snake game.Cell Mates - Game made in 48 hours for the 2013 Global Game Jam.Captain Rogers - Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJS.Breakout - Breakout multiplayer with HTML5.Ball And Wall - Pure JavaScript arkanoid style game.Avabranch - GitHub Game Off 2012 entry.Asteroids - Pure JavaScript asteroids.Arashi - Arashi is a clone of the Arcade game Tempest.Alien Invasion - Demo Game for Mobile HTML5 Game Development.Alge's Escapade - HTML5, JavaScript, GameJs arcade game where you control an Algae.
If you'd like to add a repository to the list, please create an Issue, or fork this repository and submit a pull request ( click here to edit this file from github). Any engine.īelow is a list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it. Looks like I dropped my font size down to size 7.:video_game: A list of popular/awesome video games, add-ons, maps, etc. One of the things you can try is reducing the font size in the map settings so your container doesn't have to be huge. If I'm messed up and wimpying all over the place, it's pretty serious.ĭo you have an example of one of the areas? As mentioned, I modified the map in a couple of ways and I'd be curious if I am having the same issue. If nothing dangerous is haplening, this is just an inconvenience. Yeah I don't mind the scrolling, but the map script Findis shared doesn't track my location except when I "refresh" it by scrolling up and down. Isn't a huge issue as long as its a length issue, not a width one The in game client map also needs to scroll a bit too in these cases. It usually means the map was designed bigger than it should be. I've increased the size of the container, but that hasn't solved it. I'm pretty happy with it, but in some places, it fails to track my location - only in areas where the map is bigger than the area assigned for it, so I have to scroll to display, for example, the northern part of the plains east of Solace. Sylphan wrote:I'm still using the map script Findis posted in June.